Delay

GOALS:

  • Different effects families live in specific delay time windows: long, medium and short.
  • Master the concept that time effects can have spectral implications
  • Fit tracks into a musical groove and offer key tracks some delay-based support.
  • Feature a track through attention-getting slap echo, flanging, double tracking and chorus.

GEAR:

  • Sources of delay include tape, analog circuits, and – mostly –  digital.
  • Exploit the full production potential through strategic use of regeneration, a low pass filter, polarity reverse, modulation rate, modulation depth, and modulation shape.

from MIX SMART QUICK START: Delay {pp. 141}

 


Delays: Long / Medium / Short

 


Long Delays

Medium Delays

Short Delays

 


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